| Linking ItemID with OBJ file | |
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Drizzt
Posts : 7 Join date : 2010-11-15
| Subject: Linking ItemID with OBJ file Mon Nov 15, 2010 5:44 am | |
| Does anyone know how game links itemID (for example armor's ID) with corresponding OBJ file? Where it stores information for such linking?
I would be very gratefull for any information on this topic. | |
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CalciumDeposit Admin
Posts : 142 Join date : 2010-04-24
| Subject: Re: Linking ItemID with OBJ file Sun Nov 21, 2010 1:49 am | |
| Are you asking about spawning/dropping stuff in private servers? Only the official versions of ACE were given manuals on how to work the GM tools. | |
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Drizzt
Posts : 7 Join date : 2010-11-15
| Subject: Re: Linking ItemID with OBJ file Mon Nov 22, 2010 2:35 am | |
| No, I'm not interested in spawn\drop - this information is located in DB on server side.
For example: we have "Twintail S-I" with ItemID 7002200. How can I find out what OBJ file is used to store this weapon's 3D model and textures? The game receives only ItemIDs from server, so this it is able to find corresponding OBJ files locally to render items.
Any idea on how game does this?
Last edited by Drizzt on Mon Nov 22, 2010 3:16 am; edited 1 time in total | |
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CalciumDeposit Admin
Posts : 142 Join date : 2010-04-24
| Subject: Re: Linking ItemID with OBJ file Mon Nov 22, 2010 2:43 am | |
| So you just want to edit the graphics on that weapon? I'm afraid that involves manually going through the files themselves until you find the right one. I think ALL regualar twintails use the same OBJ file. | |
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Drizzt
Posts : 7 Join date : 2010-11-15
| Subject: Re: Linking ItemID with OBJ file Mon Nov 22, 2010 3:18 am | |
| Yes. Similar weapons use same OBJ files, but... manualy go though all files? I doubt that game does that. There definitly should be some table, where items are linked with OBJ files. | |
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Gimpy
Posts : 46 Join date : 2010-05-08
| Subject: Re: Linking ItemID with OBJ file Tue Nov 23, 2010 4:35 pm | |
| Bro, this is a korean game. You're asking for too much | |
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Drizzt
Posts : 7 Join date : 2010-11-15
| Subject: Re: Linking ItemID with OBJ file Wed Nov 24, 2010 4:09 pm | |
| Ok, I was able to find all IDs I needed, but I'm stuck with finding correct texture for character with ID 0104. It seems, that this is the only model with old texture left in Res-Obj files. Any tips about where the real texture is located? | |
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Drizzt
Posts : 7 Join date : 2010-11-15
| Subject: Re: Linking ItemID with OBJ file Thu Nov 25, 2010 1:38 am | |
| To be more specific about my question. Here are two textures of this character from 20010400.obj: 20010401.tga 20010402.tga And here is how this model looks like: As you can see, this is not what we see in game. Texture 20010402.tga is OK, but 20010401.tga is an old texture. So, any one knows where the real model is? | |
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Drizzt
Posts : 7 Join date : 2010-11-15
| Subject: Re: Linking ItemID with OBJ file Thu Nov 25, 2010 12:48 pm | |
| Solution found. | |
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axel
Posts : 3 Join date : 2011-01-07
| Subject: Re: Linking ItemID with OBJ file Sat Jan 08, 2011 4:05 pm | |
| im trying to change 20010200.tga with 20010500 the credit character you know..
I'm changing'em but the game giving error.And the legs is looking erased , not all looking..the game giving a crash, why ? Help pls .. | |
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ZeroSama
Posts : 21 Join date : 2010-05-03
| Subject: Re: Linking ItemID with OBJ file Mon Jan 10, 2011 6:13 pm | |
| character models were crc'd last i checked
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Speedbird
Posts : 6 Join date : 2011-08-16 Location : Poland
| Subject: Re: Linking ItemID with OBJ file Tue Aug 16, 2011 3:01 pm | |
| character models can delete in Res-OBJ = you not see this character. Maybe suffice txt files to program objectinfopatcher and paste new character in res-eff. This not crc! This have checksum. | |
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ZeroSama
Posts : 21 Join date : 2010-05-03
| Subject: Re: Linking ItemID with OBJ file Tue Aug 16, 2011 3:50 pm | |
| crc or cycle redundancy check is a type of hash or checksum And last I checked ked the server does look at these files. Perhaps your referring to the rp2 server that probably does not, but ep 3+ servers do. | |
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| Linking ItemID with OBJ file | |
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